When MAG was announced back at E3 2008 I was super excited, I mean,
who wasn’t? It boasted a HUGE 256 players shooting each other at the same time? Hell Yea! But then, like most of you, I started thinking of the
ramifications a 256 match would entail. Luckily, Zipper Interactive (The fine
fellows behind the original SOCOM series) were trying to promote
positive teamwork in order to be successful formula on the battlefield of MAG, but we
could all feel it from the start: Chaos, lone wolves, noobs, people
without mic, all scrambling to figure out what to do...it was a mess.
After a few days with the MAG Beta, I can assure you that Zipper
understands our concerns and goes a long way to make the MAG experience
as simple, yet as deep as possible. Before you begin fragging your
friends, you must choose from one of 3 mercenary companies which vie
for control of contracts with warring nations. You can choose between
the battle-hardened Americans from Valor, the high tech European
fighting force of Raven, or the brutal veterans from Eastern Europe, SVER. Allegience to SVER was pledged and I jumped online.
I explored the barracks first, where you can upgrade your soldier
and began studying all my options. The upgrades are divided into tiers,
and by upgrading all the options in tier 1, you gain access to tier 2
upgrades. I decided I would focus primarily on assault rifles and my
physical prowess. After the barracks, I jumped to the armory to check
my loadouts. I had an assault rifle guy, a sniper, and a heavy weapons
guy preloaded, and I tweaked them a little. The game gives you “cc
points” which you allocated by adding attachments to your weapons, more
grenades, armor type, or items such as the health pack or repair pack.
Having become relatively familiar with these two areas, I decided to
jump into the abyss, so I chose deploy. Surprisingly, the game found
players very quickly, and I was soon loading a 256 player map. “Let’s
do this!”.
Obviously, my first game was very disappointing. I was lost, wasn’t
really sure what to do and got killed a lot. I kept abandoning my squad
(which I didn’t know existed) to try to assist other points that kept
being captured. You see, when the game starts, you are either defending
a compound, or attacking it. The game gives each squad a series of
objectives to attack/defend, and the squad leader decides which of
those objectives to assign FRAG0 to.
FRAG0 is an incentive for players to follow orders from their squad
leader. If you kill a person, or disarm/plant a bomb, or complete bonus
objectives inside the FRAG0 radius, you get double points. Being
oblivious to this fact my first game, I didn’t earn a lot of points.
One of the first things I noticed is that there was absolutely no lag.
There were 256 people playing the game, yet never did my connection
hiccup, never did I experience lag, and never did the fluidity of the
game stall, very impressive especially because this is still Beta phase.
The second game played very similarly, but I began to understand the
FRAG0 points, and stuck with my squad a little bit more. The third
game, however, came as a revelation to me. Our squad leader seemed to
already be experienced in the world of MAG, and proved to be incredibly
helpful. He gave orders through the mics, and we followed them, 10
minutes into the game, we were still holding our first objectives,
mowing down the hapless Raven goons with our bullets and bombs. That
was the moment I thought: “Damn, this game is good”.
That game ended and I placed in the top 3 in my squad, and it felt
good. I had killed 33 people and died 12 times, not bad for the third
game. The game mechanics were making sense, and I was coordinating much
more efficiently with my teammates: the game had hooked me. I played 2
more games (won 1, lost 1) and sadly the Beta session had ended for the
day. I was disappointed, and I couldn’t wait to play again; in the
interim, I could only think of the maps, and possible strategies to
apply when I returned to the game, as well as which upgrades I would
buy next.
Technically, the game feels like what you would expect from the
Beta. My biggest gripe was the grenade physics, they feel clunky and
their bounce effects are very strange, but aside from that, the
controls feel incredibly intuitive and smooth, even though the weapons
feel somewhat light. Keeping in mind this is only a Beta, I can see
myself playing this a lot when it launches. Once you begin to
understand the intricacies of the title, MAG becomes a pleasure to
play, and I can safely say this is one of the best Betas I have been a
part of. Keep your eyes on this game!
- supermave (mocospace)
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